In my application ,I am allocating memory to store \"volume data\" which read from stack of bitmap images.
This question is NOT about retain/release things in iphone memory management. I understand the routine quite well and there is no memory leak things in my app.
I have a vector<int>* arr, which is actually a 2D array. arr =new vector<int> [size]; Is it ok that I just do
My Code like this: CGImageRef ImageCreateWithFile(NSString *filePath) { if(NULL == filePath) return NULL;
void * intptr = new int; delete (int *) intptr; Is the (int *) ty开发者_如何学Pythonpe cast required?Yes.
I havefollowing valgrind output: ==28099== ==28099== HEAP SUMMARY: ==28099==in use at exit: 0 bytes in 0 blocks
I\'m wondering why th开发者_开发知识库is code doesn\'t work: void KeyValueList::Release() { //(m_ppKeyValueList is a dynamic array of pointers to objects on the heap)
I\'m trying to code a Bingo Board in C++, but I\'m doing something very wrong. I\'m not sure what, but for whatever reason when I initialize the number of rows and columns, and do a nested for loop on
I\'m getting this error, \"FastMM4 cannot install since memory has already been allocated through the default memory manager\". I\'m using ASProtect and Eurekalog for my Delphi 7 application (there\'s
Does this leak memory? This code is executed in cellForRowAtIndexPath: outside the cell creation block (so each time the table cell is updated).