Is it possible to allocate 2-dimensional arrays (and higher) in D? The following does not work: void create2DArray(uint w, uint h) {
I am hitting the memo开发者_StackOverflow中文版ry leak warning message as seen in the screenshot below.
I hav开发者_C百科e a general query regarding memory management //In .h file I defined a property @interface AClass
Being a python programmer for four years now (it doesn\'t mean much though) and moving to Objective-C the one concept that is weird and \"alien\" to me is memory management. Luckily garbage collectiom
I\'m struggling to find the correct way to release an array after my method has been called. I wonder if there is a better way to achieve what I\'m trying to acheive with my method:
enter code hereint quantity = [array count]; int i; for (i=0; i<quantity; i++) { NSString *imageName = [NSString stringWithFormat:@\"Car_%@.jpg\",[[array objectAtIndex:i] objectForKey:@\"CarName\"
I have been taking a look at MMGR for a memory allocation checker and I have a few questions that I don\'t see anywhere else on the internet.
int main() { char *s1, *sTemp; s1 = (char*)malloc(sizeof(char)*7); *(s1 + 0) = \'a\'; *(s1 + 1) = \'b\'; *(s1 + 2) = \'c\';
I am developing a \"pyr开发者_如何学Camid\" game that uses a Minimax tree that searches for the \"best\" move .. but my game is freezing.
Basically, is there an easy way to dispose of the imports that are created by an ExportFactory<T>? The reason I ask is because the exports usually contain a reference to something that is still