NSImage *randomImage = [[NSImage alloc] initWithContentsOfURL:imageURL]; [randomImage release]; Why does the memory usage still go up? What is using that memory? I release the NSImage object. ( no,
i would like to 开发者_JAVA技巧monitor the cpu and memory consumption of a given process in windows (nt architecture - xp,vista,win7), every few seconds to make a graph
I have a method that needs开发者_如何转开发 to return an array of objects. The way it does that now is:
I have a UITabBarController with three ViewControllers (A, B, and C). In ViewControllerB I have a UIScrollView. The UIScrollView consists of several instances of my PhotoViewController. These PhotoVie
Closed. This question needs details or clarity. It is not currently accepting answers. Want to improve this question? Add details and clarify the problem by editing this post.
I did a small \"loader\" that I can stick on the UI when I need it. Much like the UISpinnerView. It has some logic (I simplified the code in the block for this post) that require it to be recursively
Here is my ItemInfo class interface @interface ItemInfo : NSObject { NSString *item; } @property (nonatomic, copy) NSString *ipaddress;
i need to have reliable measurement of allocated memory in a linux process. I\'ve been looking into mallinfo but i\'ve read that it is deprecated. What is the state of the art alternative for this sor
I\'ve had a look around but have been unable to find a definitive answer to this question. If I have a class that performs an async operation,开发者_如何学Go when and how do I release it?
I\'m passing a byte[] to a function accepting an unsigned char* One way I can do this is to pass an IntPtr, and allocate/deallocate memory in managed code as follows: