Okay, here\'s the setup: I work in HPC, and we\'re preparing for the need to scale up to tens of thousands of nodes. To deal with this, I\'ve implemented a local process that caches information on eac
I\'m not sure what could be causing this. ==18270== Invalid free() / delete / delete[] ==18270==at 0x400576A: operator delete(void*) (vg_replace_malloc.c:342)
I have been looking at .NET\'s List and ArrayList implementations with Reflector. When looking at the Add(T item) I ran across this.EnsureCapacity(this._size + 1):
When, I run my application 开发者_Python百科in the simulator using the Leaks instrument, it uses about 2.5mb of memory.When I run it on the iPhone, it takes forever to launch, slowly climbs to ~34mb o
I\'m learning about Memory management in C# from the book \"Professional C#\" The presence of the garbage collector
I have a question about the following C code: void my_function() { int i1; int j1; // Do something... if (check_something())
I\'m having trouble with memory fragmentation in my program and not being able to allocate very large me开发者_如何学Gomory blocks after a while.I\'ve read the related posts on this forum - mainly thi
I write a \'constructor\' function that makes a Node in C, compiled with Visual Studio 2008, ANSI C mode.
I\'ve allocated a chuck of memory with char* memoryChunk = malloc ( 80* sizeof(char) + 1); What is keeping me from writing into the memory location beyond 81 units? What can I do to prevent that?
As I know, an array needs to have开发者_运维问答 a specific size before compiling time in c. I wonder why this code still works?