I\'m working on an app and I\'d like to make sure that I\'m managing memory properly and releasing everything that I should.In my viewDidLoad method I allocate some variables in determining which back
I\'m sure this is memory related but I can\'t seem to figure out what variable is causing me problems.
What is the difference between sequential write and random write in case of :- 1)Disk based systems 2)SSD [Flash Device ] based systems
Given two classes have only primitive data type and no custom destructor/deallocator. Does C++ spec guarantee it wil开发者_运维技巧l deallocate with correct size?
NSString *tmpTxt = textField.text; BOOL result = [textField becomeFirstResponder]; textField.text = tmpTxt;
So... I\'ve written my first iPhone game, that consists of maybe 50 puzzles. At the start of each puzzle I create some strings, various mutable arrays of pointers, some of which point to runtime cre
class Animal { public: int a; double d; int f(){ return 25;} }; Suppose for the code above, I try to initialize an object, by saying new Animal(), does this new() also allocate memory for the funct
Basically I\'m working on a program that processes a lot of large video and image files, and I\'m struggling with the memory开发者_开发问答 management side of it because I\'ve never dealt with anythin
I want to modify a program that grabs images from a camera capture board, now its using a char and says its limited to 1000 images, its early/late and I need sleep, so maybe there is a better way to g
AFAIK when a GC is doing its thing the VM blocks all running threads -- or at least when it is compacting the heap. Is this the case in modern implementionsof the CLR and the JVM (Production versions