I have a memory heap manager which partitions the heap into different segments based on the number of processors on the system.Memory can only be allocated on the partition that goes with the currentl
Do I have to clean up all DisplayLists, Textures, (Geometry-)Shaders and so on by hand via the glDelete* functions, or does the GPU mem get freed automagically when my Program exits/crashes?
I am following this tutorial (http://theocacao.com/document.page/234). I am confused about this paragraph, mainly the lines relating to calloc:
I am calling a function repeatedly wit开发者_Python百科h a loop, and the loop runs inside of a thread. The thread has an autorelease pool.
I would expect that after I push a view controller I then need to release my ownership of the view controller like I did below.
I am writing my own string copy function. The following works: char *src, *dest; src = (char *) malloc(BUFFSIZE);
UPDATE: After further testing, it seems this issue affects all child entities in my entity group. My root parent for all these different instances is User kind, which is my own creation, not the built
I\'m trying to implement a method that will increment an NSDate instance variable by one month. I\'m having memory management problems with this. (I\'m using MallocScribble and NSZombieEnabled, and ge
I use _heapwalk to gather statistics about the Process\' standard heap. Under certain circumstances i observe unexpected behaviours like:
Which one synchronization method to use to ensure a singleton remains a singleton? 开发者_如何学C+(Foo*)sharedInstance