I have an internal loop for each socket: if (!chat.room.list[hash]) { // room has expired socket.leave(hash);
working on trying to get gevent-websocket 开发者_高级运维working and it\'s not connecting to my policy server for the flash specification. My policy.py is as follows:
I start a server on my computer and load a local html file. When i send web socket request to the se开发者_如何学JAVArver and i check client handshake and the sent handshake from the server the Origin
Where can I download websocket server for Windows. Easy to install. Different from node.js I have already tried this one and开发者_JAVA百科 couldn\'t manage to run it on my computer.If you are develop
I\'ve been trying to setup a Unity3D component which negotiates a WebSocket Connection with a Javascript Client.
I´m planning to cre开发者_如何学运维ate a WebGL-based, realtime strategy game, where players are able to play together. I´ll use Node.js to create the game server, and websockets for realtime connec
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I must be missing something extremely obvious but I can\'t get this work properly. The handshaking is going correctly, but as soon as I send a piece of data, I don\'t get the correct data at the serv
Can I open two WebSocket connections to one server but two different ports from one html page. I\'ve searched in google but couldn\'t find anything useful. And also can you give me links to some tuto
As a hypothetical example, let\'s say that I wanted to make an application that displays peoples twitter networks. I would provide an API that would allow a client to query on a single username. That