I want to make an Android application using huge third party native libraries whi开发者_C百科ch use the Gnu build tools (gnu makefile).
While I can debug my application with the Eclipse JDT debugger for Java code and GDB for C code, I would prefer to use a single tool for all my debugging.I found several projects that enable \"mixed-m
I\'m building an open source 2D game engine called YoghurtGum. Right now I\'m working on the Android port, using the NDK provided by Google.
I am having trouble in creating named pipe in Android and the example below illustrates my dilemma: res = mkfifo(\"/sdcard/fifo9000\", S_IRWXO);
Fault address occurred when i malloc pthread_t to save a newly created thread id and free it in another thread. Codes as follows:
I\'m trying to compile SoundTouch on Android.I started with this configure line: ./configure CPPFLAGS=\"-I/Volumes/android-build/mydroid/development/ndk/build/platforms/android-3/arch-arm/usr/include
I have been trying to take some old Symbian C++ code over to Android today using the NDK. I have little to no C or C++ knowledge so its been a chore, however has to be done.
my program compiles nicely for Android, however when I try to copy it to the Android emulator, it gives the following error:
I\'m guessing MonoDroid compiles directly i开发者_C百科nto ARM code. And the NDK, too.When the NDK was released, part of the vision was to provide support for multiple binaries for different architect
I am completely new to the NDK. I have done a couple of the tutorials including the hello from jni one