I\'m developing a library in c++ using the android NDK. Actually i created my project in android with both java and c++ sources. I can compile and run my project and all works fine.
I am porting a complex C application to Android, as an SO library, wrapped with thin java layer. After few hours of hassle, i have the code compiling under Android, but of course, the application cras
I\'m currently working with OpenGL ES 1.1 and using the DrawElements convention along with Vertex, Normal, Texture Coordinate, and Index arrays.
I\'m looking for some input on how to go about a problem I have. We have a device that has binary data that it needs to send out (they are mainly just symbols, but in a custom binary format) over ethe
I am trying to make APP native code for Android. The Native code is in cplusplus. Whenever I try to make, the following error开发者_如何转开发 appears.
I am attempting to put my C++ program onto an Android phone but have run into several problems with the library linking. It seems most of the useful information I find on this topic through google is
Does anyone know if there is a suppo开发者_JAVA技巧rt for cell broadcast on Android? If yes, can anyone point me to any example that shows how to use it? (e.g. receive messages on some channel)
I\'m pretty new to Android development and I\'d like to know whether Android supports the above mentioned featur开发者_JAVA百科es which are there in C.
I\'m not sure I\'m using glDrawTex_OES correctly.In fact, I\'m sure I\'m not because I\'m getting a black rectangle on the screen rather than the intended texture.
I\'m still pretty new to using Android, but I decided that my first application would be a simple flashlight app for my new Incredible. Unfortunately, it seems to be more difficult than I had original