I am trying to make a simple pong game using opengl-es. I have checked out some of the tutorials/samples, but most of them are pre-dated to 2009.
It\'s extremely easy to get the Bitmap data in the NDK when working with Android 2.2, but with 2.1 and lower, the AndroidBitmap_lockPixels function is not available. I\'ve been searching for开发者_开发
Well, I\'ve been diving in the murky waters of low-level Android programming (native C/C++ using the CodeSourcery toolchain). I tried out the executable on an emulator and it worked. I\'d li开发者_开发
I\'m developing a native apk for a开发者_如何学Pythonndroid with NDK 5. My question is, how do I access to write and read from external SD card from native code?
I detected the textures will be lo开发者_如何学编程st when any interrupt happen. For exsample, i received a phone call and then back to the opengles activity. The textures i loaded will be lost.
I have the following JNI wrapper C++ code: #include \"map_container.h\" extern \"C\" { JNIEXPORT void JNICALL Java_com_map_Map_openMapNative(JNIEnv* env, jobject thiz, jstring path);
I have some *.cpp source files and some *.s ARM assembler files I want to assemble and link in my Android.mk file (by running ndk-build script).
I want to develop an Android application that uses a c file from Android source code. I know I can use NDK for us开发者_JAVA百科ing C/C++ files. But, I don\'t know whether I can use a c file from Andr
I\'m porting a native library to a NDK application. When I try to use the stl_tree.h #include, I got the following error.
i\'m developing an app that uses Box2d. i have a world with several blocks and an object that collides with them. at the moment the collision starts, the obj开发者_开发知识库ects start to change their