I am building a C\\C++ native application for android, trying to run it on android but I get the following error:
I writing an application that draws in openGL es 1.0 in the Android NDK and renders it on an android phone. So far, I can draw two lines. The problem is that those two lines are rainbow. I was trying
I would like to use cURL library in my android application in native code (using NDK r5b, the latest). After researching online, it seems the only way to use cURL in android is to build the entire and
I am currently playing around on the NDK for android, trying out the OpenGL ES 2.0 capabilities. But i don\'t know how to load an image into an OpenGL texture. My plan is to send a bitmap with t开发者
I have a problem when compiling my app, which is inspired from bitmap-plasma. I was calling if ((ret = AndroidBitmap_getInfo(env, bitmap, &info)) < 0) {
Im long time c++ developer . and I like to start to develop 3d applications and games for the android , now I do know I wil be limit with java VM
I am trying to render an openGL es surface from the NDK, but got开发者_如何学运维 halted early in my work. I have a setup similar to the 3d example in the NDK. I have a class inheriting from GLSurface
We are looking for a rules engine(si开发者_StackOverflow中文版milar to CLIPS,JESS) which works on android. It should not require us to do any source code modification.Checkout HeaRTDroid: https://bitb
I\'m working in Android where memory is limited and there is no swap file like feature. I\'ve read that people have implemented swap file like functionality using memory mapped files in their apps but
I\'ve recently found out there is no hard limit to how much memory you can allocate in C/NDK on Android. This is in contrast to Java where the limit is ~24Mb. I\'m working on a few apps that could gre