I am currently porting a game using the NDK. I am using native OpenGL, and am having problems using the glGet* functions.
I get \"Parse Error\" - there is a problem parsing the package, when trying to run my APK. I successfully run the application on the emulator, package it using \"Export signed..\" from menu and using
I\'m developping an app which needs to use a Java library (jpcap: http://netresearch.ics.uci.edu/kfujii/Jpcap/doc/download.html). The problem is that library uses JNI to call methods written in C code
I\'m doing an application that\'s uses a library to parse xml, compiled with ndk. For some reason the application works just right in android emulator, but when used in a device doesn\'t.
OPenssl with android-ndk-r5b compiles fine on Windows with cygwin if I change the case of the assembly files from .s to .S
UPDATE I know now that parser.h should be generated by the make system from parser.y. The Android.mk file even has an entry like this:
I\'m trying to build a lib with Adroid NDK which depends on iconv.h This is what I did so far: I created a project structure like this:
PLEASE SEE THE ADDITIONS AT THE BOTTOM! The first problem is solved in Linux, not under Windows and Cygwin yet, but there is a new problem. Please see below!
I\'ve just started learning OpenGL ES on android (using this book) and came across an issue of adopting source code from chapter 5 to existing methods of using jni in android (actually, it also concer
I have a problem with unresolved references to ffmpeg\'s libavcodec functions, so far failed to find the answer in other places (including my mind) :)