I have a question about the limitations of what you can do in native code on the Android platform. Basically I have developed a library in native C code that uses UDP sockets for SIP/RTP and uses Ope
I am trying to get a C++ code base that works on a desktop to run on an Android phone. The code does stuff with images and presently uses a user-defined class called CqByteImage to interface with imag
I followed the android developers tutorial successfully created the tabs. But seems there is no straight forward way to locate the tabs on the left hand side of device screen.
I am building android-froyo with application based on skia and putting that source inside packages/apps
I would like to use the C++ Graphics Engine (Ogre3D) I am familiar with to write some games for Droid (I just cannot get used to Java) and there are plenty of write ups on how to build the application
Is it possible to compile C++ source files with multiple extensions in a single Android.mk file in 开发者_Python百科the ndk?You can modify the C++ extension (which is .cpp by default) via the LOCAL_CP
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I\'ve downloaded a custom toolchain (linaro) to build ARM based Android apps. How do I tell the NDK to use it? Can I define or set something in Android.mk and开发者_如何学运维 Application.mk that woul
I am trying to pass a preprocessor define into my native code using the Android NDK that is dependent on build configuration. This is so that I can disable some debug native code easily by switching b
I am running an Android project, it had missing libraries that I added, but there is no jar for libxml2, I keep getting this linking error: