I\'ve heard that there are many problems with floats/doubles on different CPU\'s. If i want to make a game that uses floats for everything, how can i be sure the float calculations are exactly the sa
There are probably hundreds of questions on here about floating point rou开发者_JAVA百科nding errors, and the solution is supposed to be interval arithmetic which helps keep track of them. As I\'d lik
I am trying to convert a decimal to a floating point integer on using 32 bit registers. I have to do this by hand (pencil and paper) so far my number is
So I am creating a time tracking application using Ruby On Rails and am storing the time as a number representing hours.
I\'m having some trouble understanding why some figures can\'t be represented with floating point number.
I have some code that is compiled and tested on both Tesla and Fermi generation chipsets. Across all Tesla generation chips (260,280,c1060) the output is consistent.
Can someone give me an example of a floating point number (double precision), that needs more than 16 significant decimal digits to represent it?
my question is mainly for开发者_如何学Go scientific computations but I am asking in general. How do you practically choose fp model in compiler ? for example intel has precise, strict, fast, extended,
I am having an interesting seg fault in the following function when I give it a number very close to 1.0. Specifically when the number would be rounded to 1.0 at FLOATING POINT precision.
This line: NSLog(@\"DBL_MAX: %f\", DBL_MAX); prints this very large value: 17976931348623157081452742373170435679807056752584499659891747680315726078002853876058955863276687817154045895351438246423