Let\'s say you have 2 servers each with 8 CPU cores each. The servers each run 8 network services that each host an arbitrary number of long-lived TCP/IP client connections.
I maintain a SQL Server-based application that requires us to send notifications of certain database changes to connected clients.These clients are fat-client C++ apps with high-bandwidth connectivity
I want to provide some type of email type functionality 开发者_运维知识库to the users of my system. Basically their own web-client inbox and the ability to do peer-to-peer messaging (emailing). I dont
We have a Message broker application in Java which accepts messages(XML). It validates the XML against XSD and calls a .net Webservice and passes the validated XML.
Having not used MSMQ before, I\'m not at all clear an the client environment requirements to use it. I\'m designing a client/server solution that will integrate with a legacy system and I\'m sold on
I need to send MMS. Into my hero this code looks ugly but works: Intent sendIn开发者_如何转开发tent = new Intent(\"android.intent.action.SEND_MSG\");
I need some standard messaging functionality in my app (i.e. messages received, messages sent, read/unread, trash, etc.)
I have difficulties wrapping my head around the concept. I am trying to implement an endpoint that listens on a tcp port for incoming messages in a proprietary format, which would then transform the
I am trying to Create an empty window, which process the WM_MOUSEMOVE message in WinProc: case WM_MOUSEMOVE:
I\'d like to write a program where you can have 2 clients that talk to each other in realtime. I\'ve been looking into WCF services and Duplex messaging, data contracts etc but now 开发者_如何学运维I\