I am trying to run the following but am getting the error Can\'t create handler inside thread that has not called Looper.prepare()
In 2D, the standard position of a vector开发者_StackOverflow中文版 is down the positive X axis. Is there an equivalent position for quaternions?There is no \"standard position of a vector.\" In 2D or
I am now trying to learn game development in UDK and Unity3d, just trying both out, and try to get an idea how they work, and for now im mostly focusing on the PC games..
I am doing a 2D game where enemies will shoot at my player. There are two ways to do collision of bullets:
It\'s just a simple noobie question... I often use something like this(code) to change my GUI, so my question is if there\'s something more useful than using bool variables?
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Is there a SWFObject type setup for embedding Unity content and having a fallback HTML content (with a link to install th开发者_Go百科e plugin)?
I believe the following error to be some variable somewhere in my many files to be a float used like a int or somthing like that:
Has anyone experienced any issues with using Mixamo Pro characters in Unity 3D?Following the Mixamo directions, standard characters as well as animations work well in Unity (using the RootMotionComput
I have exported my game from Unity to Xcode and everything is ok, the game is running normally. I decided to add one OpenGLView in the menus (build in Xcode) to make some transformations over a 3D pl