I want my critter AI to run directly away from the player when the player kicks it, and I don\'t know the math nor the syntax to calculate that angle. They are two characters moving independently thro
What would be the best method to compare 2 bitmaps and get the correlation between the 2 (0 being completely different and 1 being exactly the same) in Unity3d on the iPhone? I am using C# since docum
What are people\'s opinions and/or experiences with game engines such as Unity or Torque Engine? If one were new to iPhone ga开发者_运维问答me dev is it worth it to learn one of the engines? What is t
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
I\'m trying to use the Physics.Raycast method, but I get 开发者_开发技巧errors saying: The best overloaded method match for \'UnityEngine.Physics.Raycast(UnityEngine.Vector3, UnityEngine.Vector3, fl
I\'m trying to change the texture and contribution of the Color Lookup module of the post processing stack in URP.
I have been struggling to understand how to implement the mobile input system instead of mouse or example keyboard commands on my code with a simple touch
I have a problem with refreshing object position, the condition I want 开发者_如何学JAVAto make is pretty easy.
I am making a defense game. Since the concept of the game is Christmas, we are using Christmas-specific particles, but since the number of sprites used for particles is so small, we need a way to in开
I\'m trying to wrap my head around control flow in C# when using async, Task, and await. I understand how promises work, and that the returned Task<> from an async method will eventually contain