I\'m planning on building a JavaScript, html5, nodejs based game. I know that Nodejs uses CommonJS, however I know RequireJS is a rival of CommonJS which is supposedly better suited to the client. Is
Quick Express.js question. I\'ve been building a simple rpg charactersheet app over the past couple of days to get my feet wet with node, express and web programming in general. Anyway I\'m stuck on s
Following is the code in config/routes.js file module.exports = function(app) { app.get(\'/\', function(req, res) {
As stated in the title, I would like to know if it\'s safe to develop a website using one of the actuals \"omg\" platforms that are Node.js and Ringo.js at their actual version.
I want to implement file system watcher using node.js so that it watches a particular directory for any files being added/delete开发者_Python百科d. Can somebody give an idea how to implement this?
I am making a small multiplayer game using node.js and socket.io on my laptop. Occasionally, when I want to test some multiplayer features I log into the game using my PC (the PC and the laptop are co
I\'m learning nod开发者_运维知识库e.js and express, I am wondering what is the property \"private\" in ./package.json file used for?From the NPM docs on package.json:
On server side I am using Connect and Socket.IO. I want to serve my client side code (also CofeeScript) to be compiled (to JavaScript), uglyfied and gzipped. I looked for Conenct middleware to do this
Trying to create two clients; one is pub/sub, the other is a standard connection.Is this not possible?There must be a way to abstract this towork :)Basically, if I do a get key after running test.js,
I am trying to do toDataUrl() of canvas, and it gives base64 data. I want to store it as a png. I can get the converted binary datafrom base64, but I cant write it to a file using NodeJs service.