I\'m diving into 3d programming a bit and am currently learning by writing a procedural terrain gen开发者_开发百科erator that generates terrain based on a heightmap. I would also want to implement som
An iPho开发者_开发问答ne SDK question: I\'m drawing a UIImageView on the screen. I\'ve rotated it in 3D and provided a bit of perspective, so the image looks like it\'s pointing into the screen at an
I have 40 points with (x, y, z) coordinate in my iPhone app. For now I just NSLog them. But I\'d like to display them in... 3D!
I wish to randomly and uniformly generate points on a cylinder and a cone (separately). The cylinder is defined by its center, its radius and height. Same specifications for the cone. I am able to get
I used V开发者_JAVA技巧iewport3D and ModelVisual3D to create a simple ImageBrush with an image (I tried it with JPG, PNG), but it shows the image blurry, but the original image is very sharp and clear
I\'m creating 开发者_如何学编程a heightmap renderer. One of the examples for solving gaps when doing LOD I found is this:
What is a sprit开发者_如何学Pythone in papervision 3D?Papervision3D is a set of custom classes. A \'sprite\' in papervision is a display object. The following code will create a new copy of the Sprite
Lets say I have a 3D model of room in some format. How can I 开发者_运维知识库programmatically render \"spherical\" panorama from some point of room (kind of like the \"Google street view\" uses)?
I was expecting gl_Position to automatically get homogenized (divided by w), but it seems not working.. Why do the followings make different results?
I need to call a function ( Maya-Python ) based on cube rotationX. For that I have to capture the event, programmatically.