Let\'s say my program sends a 1000 bytes over the network (UDP). Does it guaranteed that the receiver will receive the 1000 bytes in one \"batch\"? Or perhaps he will need to perform sevral \"reads\"
Background I\'m trying to get obtain a unique identifier out of a computer and want to be able to reliably return the same MAC address each time.Trust me I have my reasons for using MAC address and h
Did anybody watch jsharkey\'s battery life google io presentation ? How does one toggle the option returned by ConnectivityManager.getBackgroundDataSetting(开发者_开发问答) in the emulator ?The shor
As a feature in the application which Im developing, I need to show the total estimated time left to upload/download a file to/from server.
I have a server with 3 threads and a threadpool for recieved data processing. The only locks (reader and writer) Im using are for client connection lists.
I\'ve just started dabbling in some game development and wanted to create a simple multiplayer game. Is it feasible to use HTTP as the primary communication protocol for a multiplayer Game.
I want to know the exact amount of data which is getting transferred through a particular network interface for logging purpose, is there any standard开发者_如何转开发 library or api call from which I
I\'m trying to compile beej\'s guide to network programming examples, but Windows XP doesn\'t have such a function. I\'m 开发者_JS百科using mingw, if it makes any difference.From the WinSock layer:
Disclosure: the code I\'m working on is for university coursework. Background: The task I\'m trying to complete is to report on the effect of different threading techniques. To do this I have written
I have a .NET windows service that does a lot of network magic (WMI, Pin开发者_JS百科g, etc - the list is very long). I would like to profile, with as much ease and detail as possible, how much bandwi