With the advent of rvalue references on top of Return Value Optimization, what would be the most efficient way to implement a core function like this?How can I improve this implementation or should I
I have some design problems, I thought one of you might have some clue to help me. I tried to summarize my problem to this simple example :
I have a class hierarchy where I want to introduce a method template that would behave like if it was virtual. For example a simple hierarchy:
I have a main content region in the center of my page which is 660px wide.I want to separate it into two 330px-wide divs.What\'s the best way to go about this?Should I be using px?Do you have any plac
I\'ve just seen this really nice talk Rock Hard: C++ Evolving by Boris Jabes. In the section of the talk concerning Higher-Order Generic Programming he says that the following is an example of a funct
Apparently push_back() is not working for my custom data class T. On compilation I get the following error:
I\'m having trouble understanding why the code below #include <string> #include <vector> #include <map>
Say I have this: template<typename T, int X> class foo { public: voi开发者_Go百科d set(const T &t);
I would like to define a C++ template specialization that applies to all subclasses of a given base class. Is this possible?
I have a few common UI-components, which varies only by content. Consider this example: .component .top