I\'m writing a matrix class (CMatrix), with such derived classes as a 3d vector(CVector) and a rotation matrix(CRotMatrix). My CMatrix object could be multiplied by an another CMatrix-based object or
I understand that templates kinda get blamed for binary bloat, I also understand that a template is just a pattern. I dont really understand the nuts and bolts as it where.
I need some help with erb templates, I can\'t seem to get my head around passing an array and then iterating over it.
I am new in T4 Template and i want to generate .xaml files from T4 and taking some information form .xml file. So my question is: is it possible to generate .xaml files and all the M开发者_Python百科V
I have a template class, which had always been able to be compiled in Debug, with no problems. All of a sudden though, it refuses to detect changes to 开发者_运维知识库the class and skips it, unless I
I have some function templates, for example template <typename T> void foo(T); template <typename T>
If I\'m creating a simple static site with a handful of pages, how do I deal with keeping the basic skeleton of the site (e.g. navigation bar, header, footer, sidebar) consistent?
I\'ve got a form template, to which I\'m passing the form info as well as the object it开发者_Python百科self. I can use {{ object.get_FOO_display }} no problem for choice fields when the choice field
Is there any way in C++ define a type that is big enough to hold at most a specific number, presumably using some clever template code. For example I want to be able to write :-
This is a mouthful, so here\'s a piece of code as an example: template<typename T> void foo(const T& a, typename T::value_type::value_type b) { }