I have a problem which is either something I have completely failed to understand, or very strange. It\'s probably the first one, but I have spent the whole afternoon googling with no success, so here
What I\'d like to do is write just Lazy C++ .lzz files and the开发者_如何学Pythonn have lzz run before a build to generate .cpp and .h files that will be built into the final application, sort of like
I\'m trying to use CUDA with cmake (v 2.8) on my Mac (OSX 10.6). So far it works fine, I created a small sample just to try it out (see below). However when I switch on emulation mode, it cannot invok
I use CMake with GNU Make and would like to see all commands exactly (for example how the compiler is executed, all the flags etc.).
so far, my night has been extremely frustrating, trying to learn CMake. However, I\'m slowly getting there. There are a couple of things bugging me though:
I\'m trying to use CMake to build a program relying on blas, I\'m detecting blas using : i开发者_运维知识库nclude (${CMAKE_ROOT}/Modules/FindBLAS.cmake)
I\'m using NSIS package generator in CMake 2.8.1 to distribute a Qt application. Everything is working fine... except the use of CPACK_CREATE_DESKTOP_LINKS to create a desktop link to the application.
I figured out that CUDA does not work in 64bit mode on my mac (or couldn\'t get it running so far). Therefore I decided to compile everything for 32bit.
We are moving from hand-managed Visual Studio projects to cross platform cmake. We used to open a solutions file, select a project as \"Startup Target\" and push Ctrl+F5 or F5 debug or run.
What is the best method to include a prebuilt library to a cmake project? I want to include FreeType into the project I am working on and the file structure is like this: