I\'m looking at programming/design patterns for the model layer of my application, and am wondering which one fits best with the situation where you are doing a retrieval that involves joins across mu
I have a table that is storing a list of rules.In my code, I need to retrie开发者_Python百科ve those rules and maintain the list of rules (via. the Repository Pattern) so that I can reuse them.I then
When writing a Silverlight app hooked up to a WCF Web Service, the only option we are presented with in using the Web Service is to make asynchronous calls to the WS interface.
What I have? I have an abstract class QueryExecutor and many classes inheriting from it, I have just given two of them. The logic of constructing the result object is same but, each inherited class re
Sometimes when some feature requires many different settings, they are written in a cloze-like text, where the gaps (=variables) are displayed as comboboxes or hyperlinks which open some kind of looku
To implement application\'s GUI I would like to have all the logic to go from one form to another centralized. This GUI manager will behave as a finite state machine. Although I think I have seen this
For message based passing systems, what are your \"message design patterns\" e.g. Limit directed messages (i.e. specific destin开发者_如何学Pythonation)
i see this pattern over and over again and wanted to get opinions: Option 1: On the wire object and Business object composition:
First of all I have to mention that I have read many C++ virtual questions in on stackoverflow. I have some knowledge how they work, but when I start the project and try todesign something I never con
When designing my application how many controllers should I have?Is it good practice to have one controller for the entire app, the entire window, or for each class?Additionally how many objects are t