I\'m an experienced developer new to game development, and I have made a reasonably simple but working 3D platformer game and am looking for ways to make the architecture more scalable.
I am working on a slide-based application in C++. Each slide has a slide-items collection which can include items like caption, button, rectangle, etc.
is there any design pattern for data filtering under dynamic conditions. i am sharing the web application pages and same DataBase and same tables for my customers.
I\'m working on a web application right now that deals with managing university students who are studying in the medical field. Each of these students are required to attend a \"Clinical Experience\"
I am frequently creating methods containing one line of code开发者_Python百科. I do this, as a way of creating self-documenting code, because I can then decide the name of the method, and therefore th
Im having problems naming my classes and services correctly when utils and other help classes are involved.
I was wondering for a few ways to accomplish abstracting the data storage access away from the main application and a small example, an IoC framework seems overkill, maybe passing object via construct
Is there any design pattern or something that I can use to create self-contained components, that encapsulates some functionality that includes adding script tags to the final html output?
I have an app that uses standard id integer autoincrement values. I also have another table that manages a global_id which is currently set as an integer. I\'m thinking it would be preferable to use a
Given pairs of coordinates data = {{1, 0}, {2, 0}, {3, 1}, {4, 2}, {5, 1}, {6, 2}, {7, 3}, {8, 4}, {9, 3}, {10, 2}}