I\'m creating easy particle system. I\'ve got two typedef structures. First represents single particle with some fields. Second represents system of particles. My problem is that I can\'t deallocate m
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I\'m coding a binary search tree and I\'m having a little trouble finding a way to delete node effectively.
Okay so I have a Binary Search Tree built using only C structs and pointers because I\'m insane and didn\'t want to use C++.Anyways, I\'ve got some serious memory leaks since I\'m assuming free(tree),
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I\'m trying to implement malloc and free for C, and I am not sure how to reuse memory. I currently have a struct that looks like this:
Will the free() routine work if I dynamically allocate an array and then开发者_JAVA技巧 pass, not the initial pointer, but a pointer to the middle of the array?Example:
I am trying to free Tlist within a Tlist in a onDestroy event and FastMM4 is raising an access violation error. Here is the code snippet.
I have a program and when I input wrong data from the keyboard it just exits with exit(1). I was testing with 开发者_JS百科Valgrind and while this happens there are no errors, but I can see that ther
I create a dynamic array in C with malloc, ie.: myCharAr开发者_如何学Goray = (char *) malloc(16);