目录前言核心架构设计数据模型设计连接对象设计图形绘制的核心算法智能边界点计算多形状边界计算策略交互体验优化技巧双缓冲消除闪烁智能鼠标事件处理完整代码实现关键代码总结前言
I have just started to learn the very basics of Java programming. Using a book entitled \"Programming Video Games for the Evil Genius\".