目录前言一、Random类基础1.1 什么是Random类1.2 Random类的构造函数1.3 种子(seed)的作用二、生成基本数据类型的随机数2.1 生成随机整数 - nextInt()2.2 生成指定范围的随机整数 - nextInt(int bound)2.3 生成随机布
Im currently creating a tile-based game for android. Using java via dalvik JVM. im fretting over a decision to represent objects in a particular map. should i use an id based map (2 dimensional intege