目录一、核心区别二、实现方式接口防抖:接口幂等性:总结一、核心区别 特性接口防抖(Debouncing)接口幂等性(Idempotency)目的减少资源浪费:hfjls防止短时间内多次触发同一操作(如用户频繁点击、网络抖动导致重
Im currently creating a tile-based game for android. Using java via dalvik JVM. im fretting over a decision to represent objects in a particular map. should i use an id based map (2 dimensional intege