If I catch all touchend events from mobile devices with: $(document.body).bind(\'touchend\', function (e) {
I\'m having a strange problem with my app. I\'m using simple primitives in OpenGL ES 1.1 on iOS. Here\'s what I have:
Right now, I am trying to create a simple app where a square follows where your finger touches as you move it along the screen. I would like to do this using opengl-es. I am fairly new to it and right
I have a Gallery with ScrollViews as child items. Scroll view can contain text, images and button inside of the scroll area. I need to make sure that the touch events are handled correctly and as expe
I\'m using Java in Android. I\'m having trouble explaining this 开发者_如何学Cso I\'ll try again.
Now i understand we can have 5 touch 开发者_Go百科points by default in iPhone and have varied touch points enabled onto the different SDKs. However i have accomplished registering the touch points and
Here is my method code I use in onTouchEvent: public void touch(MotionEvent event) { // starta = \"klicka för att börja\";
I have a transparent UIImageView with a button behind it. How can I touch \"through\" it开发者_如何学Go and press the button underneath it?
so I have a scroll vie开发者_Python百科w and what I would like is that when I end my touch (touchesEnded) in this scroll view : (do something) but it doesn\'t detect my touchesended I don\'t know why.
I want to rotate the canvas circularly on its center axis based on user touch. Like a old phone dialer .