I\'m both a C# and XNA noob, and I\'m a bit stuck. In my Game1 class, I have added a SoundEffect object. From within this class, I can then play the sound by using [objectname].Play();. E.g.
I create new app. For my new app I want to create sound effects for my music which play in real 开发者_如何学运维time. someone know what framework need for it?You should use the AVFoundation framework
Can anyone please give pointers how we can add re verb effect to a recording in an iPhone app? Vocal live free on app store is a pretty good example of how I would want to include reverb effect.
WP7 suffers pretty severe performance penalties when too many sounds are played. I have an AudioManager that keeps track of SoundEffectInstances and prevents too many from playing at once.
This is something which has been bugging me. If I create a SoundEffectInstance via SoundEffect.CreateInstance() I\'m meant to dispose of it when I\'m finished with it. SoundEffect.CreateInstance() doe
I\'m having problems getting my processor to simulate correctly and I think I\'ve narrowed it down to the program I\'m giving it.