I\'m trying to create a 3D terrain using WebGL. I have a jpg with the texture for the terrain, and another jpg with the height values (-1 to 1).
My terrain gets weird colors like this: http://tinypic.com/view.php?pic=307w421&s=7 Does anyone have any idea what is going wrong here?
I am trying to come up with a technique to generate a height map for a meteor crater.I\'m trying to keep is small and simple at the moment, and have a simple algorithm where the centre of the crater i
To properly map every pixel of a heightmap image to a terrain, we will end up with a terrain both in width and length 1 unit less that the actual width and length of the heightmap. For instance, if we
I have an html table nested in an html table cell. I want the nested table to use the full size of the cell it is nested in. When I use firefox or google chrome I get the result I want but when I use