I just started to playing a bit with 3d scenes in X3DOM and I wonder if there is any \'best practice\' or \'recommended way\' (especially some easy one) to turn some real-life object into a 3d scene f
We have a body of C++ code which is being ported from a RHEL4-based distro to RHEL-5-based. It used to compile with g++ 3.4.3, and now compiles with g++ 4.1.2.