I\'m getting stuck to implement some Cocos2D animations for my Tetris clone(that works perfectly, no logic bugs, i just want to perform some smooth animation when deleting rows).
I have a Cocos2D game with Box2D physics.In my GameScene.mm, I\'m working on a method to zoom to a given scale:
Is it possible to change a CCSprite\'s position during a move action, like CCMoveBy?I have a subclass of CCSprite that cycles through a bunch of actions, some of which are moves.I check to see if it h
I need to run sequential cocos2d actions on different nodes. I know about CCSequence but that is not good for me since it allows running sequence of actions on the same node. How would I go about runn
I just set 开发者_开发知识库up Mercurial on our main webserver, hosting repositories via hgwebdir.cgi. The problem I\'m having now is when I run hg push from my local machine to the server\'s reposito