situation I\'m implementing a height field editor, with two views. The main view displays the height field in 3D enabling trackball navigation. The edit view shows the height field as a 2D image.
I\'m sorry but this will require a little bit of explanation. I\'m trying to make it as simple as possible.
I want to use some of the features of OpenGL 4 (specifically, tessellation shaders and newer shader language versions) from WebGL. Is this possible, in either a standards-compliant or a hackish way? I
Closed. This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this
I don\'t quite have a 100% clear picture how the Draw Instanced/Draw Indirect family of functions all the way down to glDrawElementsInstancedBaseVertexBaseInstance work together.
In Wikipedia and other sources\' description of OpenGL 4.0 I read about this feature: Drawing of data generated by OpenGL or external APIs such as OpenCL, without CPU intervention.
I am currently playing around with jqueries drag and drop, basically I currently have a div (.drag_check) that holds a checkbox, I have the drag and drop working but I want to alert out the checkbox\'