I am working on a function to shoot multiple bullets here it is: local function shootBullets ( event )
I have a (working) function that is generating bullets: local function shootBullets ( event ) -- It\'s called through a timer
I want to make a rough surface, which when a ball roll over it, the ball will stop very quick. (like a heavy steel ball rolling on some sand)
Is there a simple way to swap an image that is assigned to a body? Example code: local cat = display.newImage( \"catright.png\",100, 375 );
this is what i\'m trying to do, 2 balls will drop at different height, their bounce is set to 1.0, which means after bounce they will go back to their original position. But the higher ball will drop
I want to include a pause button in my game which involves physics on the objects and some transitions. How can I do that in Corona SDK, to which开发者_如何学JAVA I am fairly new?
How can I generate enemies from different positions on every time the games starts in corona . . . Any one can guide me 开发者_开发百科...? ThanksI assume you know how to create random numbers in Coro
I didn\'t understand some object position concepts in Corona SDK I have created sprite sheet: local spriteSheet = sprite.newSpriteSheet(\"button.png\", 138, 64);
I am working on a game using Corona sdk. I need to determine a swipe direction, so I can make a body object jump in that direction. I am using Ru开发者_如何学Gontime:addEventListener(\"touch\", moveCa
I want to use the vibration alert for the accelerometer action in an a开发者_StackOverflow中文版pp using the Corona SDK.