I plan to create a representation of a 2D (topographical) map in Android (3.0) in the following way a class MapCoordinate, which is just a \'struct\' and consist of public attributes x,y of type int
I want to create a simulation game and a main component of this simulation will be a 2D map (topographical/navigation map), which shall have different layers (objects are moving on the map, using of l
I\'m currently getting into the fragment API of the Android 3.0 Preview and have built the following minimal coding:
When I push my app to a Honeycomb AVD I开发者_JS百科 get this: Package com.myapp requires unavailable shared library com.google.android.maps; failing!
I want to develop an android application using Honey Comb 3.0 in which I want to display a list , clicking on any item in a list should display another listbeside that list item in the form 开发者_开发
I have an UI where I need a Fragment to be displayed (with a view) in landscape mode but not in portrait mode. In portrait mode it should still be available but will display its result using ListPopup
With the blogpost yesterday regarding us getting a healthy dose of Fragments all the way back to 1.6, I was wondering, will the ActionBar APIs be included in this backport?
I am working on a game and would like to move the status bar(navigation bar) to the top. I can imagine. The stat开发者_如何学Gous bar getting in the way. Can be pushed accidentally during the game pla
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
So Android 3.0 (honeycomb) is out now and boasts some kind of new hardware-accelerated 3D graphics engine called Renderscript.