I know that the basic rule of memory management in objective-C is that for every object you do an alloc, you need to release it somewhere.
There\'s a method which is called inside an animation block by a third party API. In that method I\'m supposed to build some subviews. But in this case I don\'t want animati开发者_开发技巧on to happen
I want to put a \"rate/review this app\" feature into my iPad app.As described in this similar question, I can use code like the following:
So I have a UIButton in the middle of my UITabBar in order to mimic, instagram\'s UITabBar Here\'s the code (code can also be taken from github here).
My app needs to switch between a couple of full screen views.These views are toggled by buttons in a custom overlay menu.
Theres a wide UIScrollView (let\'s call it wideScroll) and inside it, smaller UIScrollViews (call them singleScrollViews). And there is a UIView in each SingleScrollView, which contains two different
I wrote an app which displays pitch and roll attitude (a glass cockpit app).When I rotate or tilt the iPhone/iPad the attitude is displayed accurately.When I\'m flying in an airplane and rotate or til
Is it possible to simulate more than 2 touches on either the iPad or iPhone simulators? Holding down the ALT key allows 2 touches but no more开发者_StackOverflow.The default sim doesn\'t support more
Pretty simple bug: Pressing any key on my Mac\'s keyboard causes an \"EXC_BAD_ACCESS\" error to occur when running an app on the simulator. Unless I\'m entering data into a text field that is, where
Somehow on the simulator, it has gotten the data from a file that doesn\'t exist, yet persists in the simulator\'s memory.Because apps are sandboxed, it must be from an early method that I neglected t