How would I create a rotation matrix that rotates X by a, Y by b, and Z by c? I need to formulas, unless you\'re using the ardor3d api\'s functions/methods.
Alright, so I got two angles. One is the joystick\'s angle, and the other is the camera to player angle. The camera\'s angle. Now I want it so when I press up on the joystick it moves the player away
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