I\'m calling glTexSubImage2D. If my pixel format is GL_RGBA, then are the pixel types GL_UNSIGNED_BYTE and GL_UNSIGNED_INT_8_8_8_8 fully equivalent?
I am using the following to convert a BitmapSource to a Bitmap: internal static Bitmap ConvertBitmapSourceToBitmap(BitmapSource bitmapSrc)
This question already has answers here: TextView.setTextSize behaves abnormally - How to set text size of textview dynamically for different screens
I am using Camera.Parameters.setPixelFormat(PixelFormat.JPEG) in开发者_StackOverflow my android 1.6 application. The documentation says this is deprecated, but the constant value is the same as the ne
I\'m trying to set the pixel format in my CCDirector but i can\'t find the method. It seems to开发者_运维技巧 me that my version of cocos2d doesn\'t have that method??
I\'m using code below for converting an RGB tif file to CMYK format. It works great on my local development machine(Windows 7) but is throwing this error in our Windows 2003 production server.
I need to process and save images in their original bpp (1 - for BnW, 8 - for gray, 24 - color). After processing I always have 24bpp (due to processing with Aforge.Net). I pass original bpp to saving
I\'m somewhat new to OpenGL though I\'m fairly sure my problem lies in the pixel format being used, or how my texture is being generated...
I would like to create a list of all available pixel formats for OpenGL. On Windows, I can do this by calling DescribePixelFormat in a loop, increasing the开发者_如何学JAVA pixel format id, until it r
it happens when i change the DataSou开发者_开发知识库rce. i have checked everything(stack traces, all exception information, datasources, grids, all the threads, etc) i have also write lots of diagnos