I have a WP7 application that I\'ve disabled the idle capabilities of the phone with such as: PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
I am currently writing a 2D game using the XNA Game Studio 4.0 framework for Windows Phone 7. I have gotten to the stage where I am tackling the problem of tomb-stoning the game if the user would like
I\'m having some issues with my application and resuming it after, say, receiving and reading a text.
I have a screen in my wp7 app with only a canvas, used to display a graph. I handle the page loaded event to draw the graph, by adding lines to the graph children, the lines are stored in a list vari
I have read in requirements that when user presses the back button, application must exit. (5.4.2): \"Pressing the Ba开发者_Python百科ck button from the first screen of an application must exit the ap
I\'m running into a weird problem and I want to know if it is normal or if I\'m missing something. Here\'s the situation :
Is there a best practice for handling tombstoning and back key properly? As it is stated in the MSDN docu you should save transient data in the OnNavigatedFrom method. Ok, so the code for saving stat
As I have noticed,logcat returns always 34 lines of crashlog, like this: 4cf7c700401c0000 4cf7c70448463ff0
I\'ve been using the Game State Management sample which has worked so far.I\'ve hit a snag though:when Tombstoning, the screens are serialised; the only trouble is, the MessageBoxScreen has event hand
As i\'m using the Pivot control in my app, I wonder how can I resume to the last selected pivot item after the user tombst开发者_高级运维oned the app (Launched the App, pressed the windows button and