i would like to write a boost::thread_group. Assuming i understood correctly what callback in thread is i would like to apply it as well in my program.
I am creating many surface view instances to view some objects but one instance is created at a time and then surfaceDestroyed is called. but the thread I am creating every time on surfacecreated is b
I have some pretty boilerplate Java code that does a while loop with a tg.getParent() to get the root thread group. This has been working for several months on four different environments (one Windows
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In our application, we have a collection of data items, each with a DisplayedName property. This property should be localized, i.e. it should be displayed in the language selected by the user. Therefo