I\'m currently making a 3D car game using XNA 3.1. It is a taxi game. So my main vehicle encounters traffic vehicles during the game. I\'m having problems with coding the collision detection among tra
I need a way (if possible) to convert a compiled XNA 3.0 .XNB Effect file to a开发者_开发百科 readable .fx file (to add it to a XNA 4.0 project again, since I dont have the original shader anymore).
There are two types of overloads of DrawUserIndexedPrimitive: Those accepting 16-bit indices and those accepting 32-bit indices.
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Hi I\'m trying to run the Racing Game starter kit windows version when the multiple of these errors pop up:
I am very new to XNA and I began by following a tutorial that draws an image on the screen. I was able to move my image into the Content folder but when I try to use it in my code, it can\'t be found
I use Visual Studio 2010 and XNA Game Studio 4 for game deve开发者_运维知识库lopment. Now I want to test the \"XNA Racing Game\" (see here: http://create.msdn.com/en-US/education/catalog/sample/racing
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qingjiaogewei1 2022-0开发者_JS百科4-28 00:44 快递会比较贵,汽运物流过去会便宜些。