I\'ve set up a simple demo of UV mapping at http://jsfiddle.net/pB5A9/1/ . It\'s based on 开发者_Python百科Image manipulation and texture mapping using HTML5 Canvas? .
I\'m deciding if I want to create a map of multiple textures of my entire scene into several 1024x1024 texture atlases.Is it much of a gain at all to have fewer, larger textures so that you can make l
I\'ve been searching far and开发者_运维知识库 wide on the seven internets, and have come to no avail. The closest to what I need seems to be The cutting stock problem, only in 2D (which is disappointi
I\'m fairly new to low level openGL coding and I have a problem that perhaps I\'m just too tired to find a solution to. I\'m sure the answer is simple and I\'m doing something utterly stupid but here
I\'ve made an exporter (in Python) from Blender (2.5+) to a custom format. What bothers me is that most models I download contain no UV layers but instead are using auto-generated texture coordinates.
I\'ve 开发者_StackOverflowgot a 3D modeling program exporting a UV mapped 3D model. However the UV coordinates seem to be invalid or using a system I don\'t understand. I need help in understanding h
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