I just need a method to tell me whether an axis aligned bounding box in 3D intersects a line segment (not a ray) or not. I do not need the points of intersection.
I have a 3d moving box an开发者_JS百科d a stationary box. I can detect collisions ok but now I would like to slide the moving box against the stationary box as a collision response. For this I need th
When I first load my object I calculate the initial AABB with the maximum and minimum (x,y,z) points. But this is in object space and the object moves around the world and more importantly, rotates.
I have a sphere represented in object space by a center point and a radius. The sphere is transformed into world space with a transformation matrix that may include scales, rotations, and translations
I\'m creating my very first 3D game and I\'ve run into a couple of problems. I read about AABB intersectioning and the idea of building trees from it, but the one thing that I couldn\'t understand is,
I\'m trying to implement an octree, and for that, I need a fast AABB-ray intersection algorithm. After some searching, I came across this paper that seemed to offer that. From the source code, availab
_3310****682018 2022-05-02 21:57 喷漆主要分为:发动机盖,前保险杆,两侧的翼子板,车顶,四个车门,行李箱盖,后两侧围,后保险杆等8个部分,其中发动机前盖喷漆800元、车身后备箱盖喷漆70开发者_如何学Py