In the following program i am trying to draw a simple house. The coordinates are defined in the house array. I need to rotate the house and display both rotated as well as the original house.
I need a function that applies a translation like glTranslate() to a point. Does someone know of a function like glTranslate() and glRotate() to modify and retrieve 开发者_如何学编程a matrix to multip
I have some 3D models that I render in OpenGL in a 3D space, and I\'m experiencing some headaches in moving the \'character\' (that is the camera) with rotations and translation inside this world.
As I have understood, it is recommended to use glTranslate / glRotate in favour of glutLootAt. I am not going to seek the reasons beyond the obvious HW vs SW computation mode, but just go with the wav
xlwt与xlrd只能针对xls格式的excel进行操作,如果想对xlsx格式进行操作请使用openpyxl模板对excel进行操作