I hope this isn\'t a dumb question, as I am rather new to Android, but I\'m having trouble handling the state changes with MediaPlayer. The mediaplayer works fine while on the screen, and it continues
Actually I know i am asking about the simple and basic concept of Android. But I am a little bit confused about these finish() and onDestroy() methods.
I am not sure if I am doing something wrong, but as I just stumbled upon a similar bug, it might be another bug as well. I was wondering if you could confirm this or even know a solution?
According to the android Activity Lifecycle, the only callback guaranteed to be called (if an activity ever leaves the Running state, which is typically expected) is onPause().
My activity\'s onResume() reads off some \"extras\" data from the Intent that started it and updates the UI accordingly.
I understand that if my app is already running and I haven\'t made any code changes, LogCat displays the following warning:
On my Android Emulator I have the Flag \"Immediately Destroy Activities\". Under this condition my App does not do what I want it to do, because my MainActivity always has to be on the ActivityStack.
I wrote a simple app reading a page of text vi开发者_运维知识库a text-to-speech. It works in principle but now I need to implement onPause(), onResume() etc. in a way that would make sense to the end
I have an issue where if my user is on the Dashboard screen and presses the phones \'Back\' button, this will then return them to the login screen (which still has their details input) and if they log
I would like to test out onSaveInstanceState and onRestoreInstanceState for my app on the emulator. I have found this, which says that we could simulate this during orientation change, but I\'m stori