I\'m drawing a graph on a CALayer in its delegate method drawLayer:inContext:. Now I want to support Retina Display, as the graph looks blurry on the latest devices.
My app will download a image and display it into a UIImageView. The image is quite large, say 600 * 600 and the UIImageView\'s size is 100 * 100.
I have images titl开发者_开发百科ed like so in my app: image~iPhone.png image@2x~iPhone.png In interface builder I am loading image.png into my UIImageView.I also programatically load some images in
I have a UIImage, from either device\'s camera or downloaded from a URL. Say resolution is 800x600. I want to display a scaled image in a UIImageView which is 200x150, and I have a proper image scali
I understand how to programmatically load images for my app from a URL ins开发者_如何学运维tead of packaging them within the app but how do I handle the 1x vs 2x issue? I can serve both versions from
My question is simple: when an iPhone app also supports retina display, it does not need an additional xib file. (Fonts and images are auto-scale开发者_如何学Cd, you just need to prepare double-resolu
We have in store an app which displays a series of videos through HTTP Live Streaming. Due to the nature of this videos, and the screensize of the iPhone/iPod device, we have decided to leave behind e
i use phonegap, jqtouch and iScoll for a iphone app. I load some con开发者_如何学运维tent via ajax into a div container. After that, sometimes all elements blurred and sometimes not.
After zooming the iOS simulator up to 100%, i\'ve noticed that my icons which are made by the app through taking a \'screenshot\' of a view using this code are in normal resolution, whereas everything
I have an working application which i have tested in my ipod touch. Everything works pretty fine. My tabbar icons and splash screen images are in a separate folder in my Resources folder