I have some iAd/AdMob supported apps on the iOS app store. I notice every time a iOS beta comes out, ad requests plummet. I\'m assuming this is due to many people running the beta OS开发者_Python百科,
I have an iphone 3 device running iOS 3.1.2, I developed a game using cocos2d, i implemented iAd in the lite version (free app), what i did is that i made the iAd framework role \"weak\" instead of \"
I have followed this tutorial and added iAd to my app: http://bees4honey.com/blog/tutorial/how-to-add-iad-banner-in-iphoneipad-app/
Hello i\'m new to cocos 2D and am thinking about implementing iADs in a ne开发者_运维技巧w app i\'m working on. I\'v used iADs before and know the framework pretty well but i know that cocos 2D works
I have implemented iAd in my app. However, when I start my application it takes around 2 minutes to load the test ad in iPhone once.
Is this possible to put iAds at the top and bottom of the screen at the s开发者_StackOverflowame time?Yes, it is possible. Just create multiple instances of the iAD banner object and then manage them
I have an iAd in an iPad app. When the user rotates, I use setFrame to tell the ad\'s view to resize and move to the bottom of the screen. Unfortunately, although I am setting the width to 1024, iOS i
I am making an iAd for my app, and I want to know if it is possible to allow users to purchase the full version of it using my iAd. Basically, these are the steps the user will need to take:
I have a UITabBarController like this: I want iads to be displayed right above the tab bar throughout the app. Rather than adding iads to individual view controller (there are like 15-20 view contr
I have created a new version and released it on the App store... The new v1.1 has been approved as well..This version has the iAds code installed in it..