I have a window with a main view of type NSView and a subview which is a subclass of NSOpenGLView whose name is CustomOpenGLView.
Is it possible and not too complicated to use OpenGL ES for OS X development. I have been writing Mac applications for three years now and I am ready 开发者_Python百科to start learning about OpenGL, b
I\'ve got a problem with OpenGL on mac, and I think the problem is the Depth test. So, to my problem: Rather than explaining, I made two screenshots:
I\'m new to the whole Cocoa/Objective-C malarky (but have years of C/C++ on *nix). I\'m trying to create a basic Cocoa application that is filled with an NSOpenGLView. I have:
I am working on an app that uses 2D textures to create animated kaleidoscopes. It starts out displaying to an NSOpenGLView. I am adding an option to switch to full-screen mode.
I am developing an interface for an OpenGL Simulation on the Mac using Interface Builder. All OpenGL stuff is being written in C++ (which I know fairly well). Unfortunately I have no idea about Object
I want to display something in an NSOpenGLView, but since there is a total of zero bytes of documentation on it, and the sample code is as big and complex as the documentation should be, I can\'t get
I am a bit of an openGL novice and I am trying to get texture sharing to work between two openGL views.I created two NSOpenGL view classes and then in the interface builder I created a window that had
I\'m programatically resizing my NSWindow containing an NSOpenGLView. The window resizes,the NSOpenGLView is handling the resizing fine, but the titlebar of the NSWindow turns completely white. Howeve
Summary: exporting pixel data from NSOpenGLView to some file formats gives incorrect colours I am developing an application to visualise some experimental data. One of its functions is to render the d